Liar Game Rule Variants: Fool Liar, Two Liars and House Rules
Once the basic rules feel easy, try changing things up. This page is split into two parts: the modes that are built into the game, and house rules that groups agree on out loud. Keeping clear what the game does for you and what you decide among yourselves avoids arguments mid round.
Fool liar mode
Choose "Fool liar" as the mode in the room settings and the liar no longer gets a "Liar" card. Instead they get a word that is similar to the citizens' word but not the same. For example, the citizens get "pancake" and the liar gets "waffle". The liar's card looks exactly like a citizen's card, so the liar has no idea they are the liar.
Because everyone describes their word with total confidence, finding the liar is much harder. What you are looking for is a clue that is slightly off. If the pancake crowd says "Stacks" and "Syrup" and someone says "Little squares", that person may have a different word. The twist is that, from their side, everyone else sounds slightly off. The key is counting: who is in the minority?
If the accused player turns out to be the liar, that is the moment they discover it, and they get one chance to guess the citizens' word. Since the words are so close, they often get it, which keeps the tension high until the very end.
Two liars
With 5 or more players, the host can set the number of liars to 2. The two liars do not know who the other one is. In a big group a single liar is either found too fast or the clue lap gets long and predictable; two liars balance that out.
The vote still accuses one person. If that person is one of the liars, they get the chance to guess the word, and if they get it right, both liars win and both score. If they guess wrong, the citizens win. If the accused is a citizen, the liars win. Two liars are especially fun with 8 or more players.
Pass one phone
If there is only one phone at the table, or the connection is unreliable, tap "Pass one phone" on the home screen. This mode runs entirely on that phone without a server once the page has loaded. Enter at least 3 names (5 or more if you want two liars, up to 12) and start. The phone shows a name; that person takes the phone, holds the screen to see their card, then taps "Hide & next" and passes it on.
Once everyone has looked, the speaking order is shown and the clues and discussion happen out loud. There is no on screen vote in this mode, so most groups count to three and everyone points at their suspect at the same time. When you are done, tap "Show answer" to reveal the word and the liar, then "Play again" for another round. Fool liar mode and two liars work here too.
House rules for different crowds
None of the rules below are features of the game. They are things your group agrees on before you start, which saves a lot of debate later.
Game night and sleepovers
With a bigger crowd, two liars and the Random topic are a great combination. Split into teams and add up the wins on the scoreboard at the end of the night to crown a champion team. Keep penalties light: the losing team picks the next movie or does the dishes.
Classrooms and youth groups
Stick with Animals, Fruits & veggies, Vehicles and School. A one word clue rule keeps shy students from feeling put on the spot, and the teacher can host from their own phone while students join with theirs, or run the whole thing with Pass one phone.
Parties and nights out
Some groups play that the losing side takes a sip of their drink. If you do, always agree on a non drinking option too, such as a sip of soda, a dare or singing a line of a song, and never pressure anyone to drink. Forcing it ruins the game. A fun rule: if the liar guesses the word, every citizen takes the penalty; if the liar misses, only the liar does. That last guess becomes the loudest moment of the night.
Coworkers and new acquaintances
Pick topics that do not dig into personal life, like Food, Countries or Vehicles. Votes are private on each phone, so nobody has to worry about voting against the boss in front of everyone.
Small tweaks worth trying
- Two laps: go around twice before voting. The liar hears more clues, so citizens have to be even more careful.
- One word only: every clue is a single word. Shorter clues make the deduction harder for everyone.
- One question: before the vote, each player may ask one other player a single question.
The core rules are in How to play, and common questions are answered in the FAQ.